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 Virtual Sport - the sport of the future

The COVID-19 pandemic has disrupted all areas of life - and, as we know, sports is no exception. With social distancing measures in place, sport in certain parts of the world has kicked off again, but this time around mostly in the virtual realm. The question is: will virtual sport be the ultimate solution in the future? It's not going to be the kind of sporting season many fans expected, but the return of sports in some ways is a tantalizing prospect for many nonetheless. With an unprecedented captive audience of three billion people in coronavirus lockdown, virtual sporting events are wooing fans after traditional live sports were shut down and public gatherings banned in many countries. As such, the first ever edition of the Tour de Suisse was one of many virtual events this year. It featured nineteen teams. After the forced postponement of the F1 season along with other races, eSport events have quickly filled the void. The inaugural MotoGP Virtual Race wasn't only streamed online, it was also shown on TV stations across the world. Race organisers claim that over two million people tuned into the race, while seven million minutes of VR race content were consumed overall. The latest transformation that is bringing these two worlds even closer together is the creation of new, virtual reality gaming experiences, which are turning eSports into physically active experiences. While the "real" sports world is still far bigger than the competitive esports community, esports is showing supporters a new kind of future. In that way, virtual reality may just unite traditional sports and eSports which are, otherwise, often struggling to find common ground.

Photo Credits
Namibia Electronic Sports Association

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Author
Trimo Herbst